Color
Five questions every design system answers about color. These are Accessible first’s answers, and each one points back to the reasons that chose it.
View all 41 color tokens ↓The reasons this scheme answers from
- R1Human factorsLow effort to understand, they see it fresh each time
- R2People and work contextEveryone, including people with disabilities, AAA
- R3BrandCalm and clear, quiet
- R4OutcomesCompletion without errors, a task that fails
Question 1
Which color roles does it need?
- Surface, text, action and status (chosen)
- Those and brand accents
Why Accessible first picks it: Few color roles, each with one clear meaning.
becauseR1
Question 2
How many emphasis levels do actions need?
- Two (chosen)
- Three
- Four
Why Accessible first picks it: Primary and secondary only; fewer choices, fewer errors.
becauseR1
Question 3
How is the palette defined?
- Neutrals and one brand ramp (chosen)
- Shared neutrals, a ramp per brand
Why Accessible first picks it: True neutrals and one strong blue, checked for contrast.
becauseR2
- Neutrals and one brand ramp
- from color.gray.light
- from color.blue.light
- from color.black.light
- from color.teal.light
- from color.green.light
- from color.amber.light
- from color.red.light
Decisions point at primitives, so the rule lives in one place.
Question 4
How saturated is the palette?
- Muted
- Balanced (chosen)
- Vivid
Why Accessible first picks it: Strong but not loud color.
becauseR3
- surface
- canvas
- → color.gray.light.50· dark → color.gray.dark.0
- default
- → color.gray.light.0· dark → color.gray.dark.50
- raised
- → color.gray.light.0· dark → color.gray.dark.100
- sunken
- → color.gray.light.100· dark → color.gray.dark.100
- selected
- → color.blue.light.100· dark → color.blue.dark.100
- inverse
- → color.gray.light.900· dark → color.gray.dark.900
- scrim
- → color.black.light.scrim· dark → color.black.dark.scrim
- text
- primary
- → color.gray.light.900· dark → color.gray.dark.900
- secondary
- → color.gray.light.700· dark → color.gray.dark.600
- muted
- → color.gray.light.500· dark → color.gray.dark.500
- inverse
- → color.gray.light.0· dark → color.gray.dark.50
- on-action
- → color.gray.light.0· dark → color.gray.dark.0
- link
- → color.blue.light.700· dark → color.blue.dark.700
- border
- default
- → color.gray.light.200· dark → color.gray.dark.100
- strong
- → color.gray.light.500· dark → color.gray.dark.400
- focus
- → color.blue.light.600· dark → color.blue.dark.700
- action
- primary.@
- → color.blue.light.600· dark → color.blue.dark.700
- primary.hover
- → color.blue.light.700· dark → color.blue.dark.800
- secondary.@
- → color.gray.light.0· dark → color.gray.dark.50
- secondary.hover
- → color.gray.light.100· dark → color.gray.dark.100
- status
- info.@
- → color.teal.light.700· dark → color.teal.dark.700
- info.subtle
- → color.teal.light.100· dark → color.teal.dark.100
- success.@
- → color.green.light.700· dark → color.green.dark.700
- success.subtle
- → color.green.light.100· dark → color.green.dark.100
- warning.@
- → color.amber.light.700· dark → color.amber.dark.700
- warning.subtle
- → color.amber.light.100· dark → color.amber.dark.100
- danger.@
- → color.red.light.700· dark → color.red.dark.700
- danger.subtle
- → color.red.light.100· dark → color.red.dark.100
- category
- 1.@
- → color.blue.light.600· dark → color.blue.dark.700
- 1.subtle
- → color.blue.light.100· dark → color.blue.dark.100
- 2.@
- → color.teal.light.600· dark → color.teal.dark.700
- 2.subtle
- → color.teal.light.100· dark → color.teal.dark.100
- 3.@
- → color.green.light.700· dark → color.green.dark.700
- 3.subtle
- → color.green.light.100· dark → color.green.dark.100
- 4.@
- → color.amber.light.700· dark → color.amber.dark.700
- 4.subtle
- → color.amber.light.100· dark → color.amber.dark.100
- 5.@
- → color.gray.light.500· dark → color.gray.dark.700
- 5.subtle
- → color.gray.light.100· dark → color.gray.dark.100
- disabled
- text
- → color.gray.light.500· dark → color.gray.dark.500
- surface
- → color.gray.light.100· dark → color.gray.dark.100
- border
- → color.gray.light.200· dark → color.gray.dark.200
Question 5
Where does color carry meaning first?
- Status in tables
- Links and actions (chosen)
- Brand moments
Why Accessible first picks it: Links and actions must be found by everyone.
becauseR4
- button · 13 keys
- input · 8 keys
- control · 3 keys
- badge · 10 keys
- card · 2 keys
- table · 3 keys
- tabs · 3 keys
- overlay · 4 keys
When to use
- A selected row or itemUse: color.surface.selected and a check icon. Not: Color alone. Selection never relies on color alone.
- An error messageUse: color.status.danger, an icon and a sentence next to the field. Not: Color alone. People must know what went wrong and where.
- A linkUse: color.text.link, underlined. Not: Color only. Underline works without color perception.
- A statusUse: Badge with an icon and a word. Not: Color alone. Status must survive no color and a screen reader.
- The action that completes the taskUse: Button primary, one per page. Not: Two primaries. One clear next step.
- An alternative or cancelUse: Button secondary. Not: A text link. Every action looks like a button people can find.
- Delete or removeUse: Button secondary, then a confirm page. Not: Button primary. A confirm step prevents a costly error.
All color tokens
41 tokens · each decision and the primitive it points to
- color.gray.light · 7
color.gray.light.50#F7F7F7color.gray.light.0#FFFFFFcolor.gray.light.100#EDEDEDcolor.gray.light.900#141414color.gray.light.700#333333color.gray.light.500#595959color.gray.light.200#D6D6D6 - color.blue.light · 3
color.blue.light.100#E1ECFFcolor.blue.light.700#083C93color.blue.light.600#0B4FC0 - color.black.light · 1
color.black.light.scrim#0000008C - color.teal.light · 3
color.teal.light.700#0B5B55color.teal.light.100#E0F2F1color.teal.light.600#0F766E - color.green.light · 2
color.green.light.700#1F7A3Acolor.green.light.100#E3F4EA - color.amber.light · 2
color.amber.light.700#8A5600color.amber.light.100#FFF3D6 - color.red.light · 2
color.red.light.700#C42B2Bcolor.red.light.100#FDE7E7 - Decisions · 41
color.surface.canvas{color.gray.light.50}color.surface.default{color.gray.light.0}color.surface.raised{color.gray.light.0}color.surface.sunken{color.gray.light.100}color.surface.selected{color.blue.light.100}color.surface.inverse{color.gray.light.900}color.surface.scrim{color.black.light.scrim}color.text.primary{color.gray.light.900}color.text.secondary{color.gray.light.700}color.text.muted{color.gray.light.500}color.text.inverse{color.gray.light.0}color.text.on-action{color.gray.light.0}color.text.link{color.blue.light.700}color.border.default{color.gray.light.200}color.border.strong{color.gray.light.500}color.border.focus{color.blue.light.600}color.action.primary.@{color.blue.light.600}color.action.primary.hover{color.blue.light.700}color.action.secondary.@{color.gray.light.0}color.action.secondary.hover{color.gray.light.100}color.status.info.@{color.teal.light.700}color.status.info.subtle{color.teal.light.100}color.status.success.@{color.green.light.700}color.status.success.subtle{color.green.light.100}color.status.warning.@{color.amber.light.700}color.status.warning.subtle{color.amber.light.100}color.status.danger.@{color.red.light.700}color.status.danger.subtle{color.red.light.100}color.category.1.@{color.blue.light.600}color.category.1.subtle{color.blue.light.100}color.category.2.@{color.teal.light.600}color.category.2.subtle{color.teal.light.100}color.category.3.@{color.green.light.700}color.category.3.subtle{color.green.light.100}color.category.4.@{color.amber.light.700}color.category.4.subtle{color.amber.light.100}color.category.5.@{color.gray.light.500}color.category.5.subtle{color.gray.light.100}color.disabled.text{color.gray.light.500}color.disabled.surface{color.gray.light.100}color.disabled.border{color.gray.light.200}
Decisions reference primitives, so changing one primitive updates every decision and component that uses it.
Color in Accessible first: balanced. Strong but not loud color. Links and actions must be found by everyone.